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Tag "Antegods"
Antegods Code Update #23: Setting up the database architecture for our multiplayer game

Antegods Code Update #23: Setting up the database architecture for our multiplayer game

Feature

Our code intern Wouter has his head in the clouds, but with good reason. He has been thinking through the systems that will be needed to store Antegods...

Antegods Code Update #22: Redesigning weapons through playtesting

Antegods Code Update #22: Redesigning weapons through playtesting

Feature

Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking...

Turning our 8-bit game into 3D stonepunk!

Turning our 8-bit game into 3D stonepunk!

Feature

Our artist Tom Rutjens talks about the development and evolution of the Antegods art style : going from an 8-bit pixel art style to a 3D style dubbed...

Antegods Code Update #21: Growing Procedural Plants

Antegods Code Update #21: Growing Procedural Plants

Feature

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...

Antegods Code Update #20: The ever changing battlefields

Antegods Code Update #20: The ever changing battlefields

Feature

We’re 3 weeks into our crowdfunding campaign over on Fig! That means everyone is really busy but are still committed to keeping you up to date on our...

Antegods Design Update #19: Reshaping the Titan

Antegods Design Update #19: Reshaping the Titan

Feature

As we continue working hard to make our Stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...

Antegods Design Update #18: Special Powers or Animal Instincts?

Antegods Design Update #18: Special Powers or Animal Instincts?

Feature

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...

Antegods is on Fig - nearing 23K after first 10 days!

Antegods is on Fig - nearing 23K after first 10 days!

News

We're 10 days into our crowdfunding campaign on Fig with our game Antegods, a competitive stonepunk multiplayer shooter. We've already hit 23K! Thanks...

Taking the Airbus to GDC

Taking the Airbus to GDC

Feature

As we continue working hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...

Antegods Design Update #18: Region Control

Antegods Design Update #18: Region Control

News

As we continue working hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...

Antegods Art Update #17: Procedural Plants

Antegods Art Update #17: Procedural Plants

News

As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular blog posts...

Antegods Code Update #15 : Connecting Computers

Antegods Code Update #15 : Connecting Computers

News

As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on the nitty-gritty of development with regular blogposts...

Codeglue

Codeglue

Company

Codeglue is a Dutch indie game studio creating renewing, easy to grasp games for the latest generation of consoles, PC, smartphones and VR. The studio...

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