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Tag "accessibility"
[DevDiary #1] - The Mountain That Is Accessibility

[DevDiary #1] - The Mountain That Is Accessibility

News

Making Kilta accessible for B&VI; players is the one thing we absolutely want. Why did we decide then to launch into the early access without accessibility?...

Problematic Polygons

Problematic Polygons

News

In which the end-of-demo screen is polished; the contact-dialogue is updated; the logic of examination is tweaked; an accessibility mode is added for...

Cards of Yore

Cards of Yore

Game

Cards of Yore is a turn based multiplayer computerised card game. Nothing new or special right? Wrong. Cards of Yore features fast paced strategic gameplay...

Otter Insanity Studios

Otter Insanity Studios

Company

Otter Insanity Studios is an Indie Startup based in Scotland. Our ambition is to develop games which are good value for money, present honest and open...

Superstarfighter

Superstarfighter

Game

1 to 4 players couch multiplayer. Fight your best friends in this fast-paced intergalactic competition! Multiple games, just one button

40% more content, 25% off the price!

40% more content, 25% off the price!

News

Undercrewed is on sale! Check out some of the new additions that I have added over the last few months.

Eman Quest

Eman Quest

Game

Experience a procedurally-generated mini-RPG with memory-based battle mechanics, in an epic quest to save Aisha's parents from an unknown evil! Our unique...

Devlog 9 - Visual Accessibility Features and a New Enemy!

Devlog 9 - Visual Accessibility Features and a New Enemy!

News

We talk about a new enemy, some of the features we have added for better accessibility for visually impaired players, and also our upcoming launch on...

Demo Drawing Near?

Demo Drawing Near?

News

In which the demo seems very nigh; some accessibility is added to minigames; a minigame-begun sound is made; various elements of polish are added; the...

Jason Canam, Household Games: Removing Accessibility Barriers

Jason Canam, Household Games: Removing Accessibility Barriers

News

We’re continuing our series of collaborative articles with Jason Canam of Household Games, the studio and developer behind Way of the Passive Fist...

Hollow Knight: Invulnerability [1.4.3.2]

Hollow Knight: Invulnerability [1.4.3.2]

Download

Is Hollow Knight too hard for you? Say goodbye to 'git gud' with god mode. Grants immunity to all damage.

Hollow Knight: Invulnerability [1.4.2.4]

Hollow Knight: Invulnerability [1.4.2.4]

Download

Is Hollow Knight too hard for you? Say goodbye to 'git gud' with god mode. Grants immunity to all damage. (Godmaster update!)

Hollow Knight: Invulnerability [1.3.1.5]

Hollow Knight: Invulnerability [1.3.1.5]

Download

Is Hollow Knight too hard for you? Say goodbye to 'git gud' with god mode. Grants immunity to all damage. (Lifeblood update!)

Hollow Knight: Invulnerability [1.3.1.1]

Hollow Knight: Invulnerability [1.3.1.1]

Download

Is Hollow Knight too hard for you? Say goodbye to 'git gud' with god mode. Grants immunity to all damage. (Updated to support public beta version 1.3.1.1...

Color Customization

Color Customization

News

An overview of Cogmind's upcoming render filter system, including its implementation and related features such as custom color schemes.

Hollow Knight: Invulnerability [1.2.2.1]

Hollow Knight: Invulnerability [1.2.2.1]

Download

Is Hollow Knight too hard for you? Say goodbye to 'git gud' with god mode. Grants immunity to all damage. (Updated to support version 1.2.2.1)

Hollow Knight: Invulnerability [1.1.1.8]

Hollow Knight: Invulnerability [1.1.1.8]

Download

Is Hollow Knight too hard for you? Say goodbye to 'git gud' with god mode. Grants immunity to all damage.

1984 A História de um Grande programador de C

1984 A História de um Grande programador de C

Game

Objetivos Popularização da ciência – programação de jogo text­based em linguagem de programação acessível e disponibilização dos códigos...

Out of Sight Games

Out of Sight Games

Company

Out of Sight Games is a small, independent game developer with a focus on accessible gameplay. We started as two blind developers concerned primarily...

Collapsus For Everyone - Collapsus and Accessibility

Collapsus For Everyone - Collapsus and Accessibility

News

Here at Wraith we talk about accessibility a lot… and I mean A LOT. I’d go so far as to say that it’s one of our foremost tenants. So, why not talk...

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