Hi all. Welcome back to the TinyPlay team. Today we would like to talk about how and why we use audio tracing and cloud technologies in Absylon 7.
Hello, everyone! Today the official page of the game on Steam became available. Right now you can support our game and add it to your wishlist. There...
Hello all, today we continue our Absylon 7 game development diary. August is a hard and very hot month for us in every sense. Ahead of us are Devcom...
We updated the game demo: improved lighting and performance, expanded gameplay features and added more details on the level, updated the soundtrack, including...
We updated our demo with more lucid narration, adjusted lighting and updated gameplay mechanics. We also fixed a lot of bugs and flaws.
So, we started working out the storyline in more detail. To do this, we're developing cutscenes, doing professional voiceover, and adding to the storyline...
Hi all. Today we are going to reveal the veil of DLSS technology tests on the example of our game Absylon 7. In a brief format, we described the advantages...
We have published a freely available press kit with lots of material on the game. This includes trailers, screenshots, specs, demos, concept documents...
Elijah, the lead developer of the Absylon 7 project, is online again. July is coming to an end, so it's time to share the new demo version of the game...
In this demo you can see the results of the work on Absylon 7 in July. There have been many changes since the last version, which we hope you will like...
My name is Ilya - I am the lead Unity developer on the Absylon 7 project. Today I would like to talk about the process of developing the game with...
Absylon 7 is a first-person psychological horror game with shooter elements. The game features 13 different locations with multiple playthrough options...
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