In this technical article I explain step by step how I was able to fix the most significant bug of my game, which could, for some players, break the gameplay...
On this article I showcase the finished map of Jerusalem, which will be the 4th Mission of Fursan al-Aqsa's Campaign Mode, alongside some new progress...
Here on this article I showcase the Official Announcement Trailer for my game, a remake of another trailer I made before this (All the power to the people...
In this article I showcase a brand new trailer for my game, the Official History Trailer which tells the history of the game's protagonist, Ahmad al-Falastini...
After a lot of my dev friends asked me how I achieved the "Fake Raytracing" effect, I decided to write this small article explaining the tech behind it.
In this article I showcase a new trailer for my game alongside a very exciting announcement for my project.
In this article I just want to showcase the new and updated 3rd Campaign Mission of Fursan al-Aqsa.
I would like to thank you all for your AWESOME support, my dear friends. Fursan al-Aqsa made into the Top 100 Indie Games of 2020.
Today began the IndieDB Best Indie Game of 2020 Competition. Last year my game was selected among the top 100 Indie Games of 2019. Now I need your help...
This small article is just for showcasing some of the weapons you will have at your disposal on Fursan al-Aqsa - Knights of al-Aqsa Mosque.
In this article I showcase a Pseudo Raytracing Shader I made for Fursan al-Aqsa which runs smoothly on a GTS360M, PS3 and Xbox360!
Allah Akbar! All the praise be to Allah! My game will be showcased at IndieCade Festival, GameSlam Opening Event! This is a dream coming true!
This is just the 64bit version of Fursan al-Aqsa Game Executable, which I am providing because some Windows 10 users are experiencing some crashes while...
This Updated Demo of Fursan al-Aqsa - Knights of al-Aqsa Mosque will allow players to have a taste of the Campaign Mode, which has a gameplay very similar...
Raytracing Update: This is the same Infiltration Demo, however, with revamped visuals by a new custom shader I created to simulate Raytracing on Xbox360...
Raytracing Update: This is the same Infiltration Demo, however, with revamped visuals by a new custom shader I created to simulate Raytracing on PS3...
Raytracing Update: This is the same Infiltration Demo, however, with revamped visuals by a new custom shader I created to simulate Raytracing on PC. Added...
This Updated Demo of Fursan al-Aqsa - Knights of al-Aqsa Mosque will allow players to have a taste of the Campaign Mode, which has a gameplay very similar...
This Updated Demo of Fursan al-Aqsa - Knights of al-Aqsa Mosque will allow players to have a taste of the Campaign Mode, which has a gameplay very similar...
This Updated Demo of Fursan al-Aqsa - Knights of al-Aqsa Mosque will allow players to have a taste of the Campaign Mode, which has a gameplay very similar...
Here I showcase the first person mode for some guns of my game, especially the pistols, greatly inspired by the classic Goldeneye 007.
In this article I showcase a brand new vehicle which will be used on some Campaign Missions of Fursan al-Aqsa Game.
In this article I made an analysis of the feedback I received for my game's demo and general player's reception.
This is the Xbox360 Controller Emulator to be used with virtually ANY PC Gamepad to play Fursan al-Aqsa as you were playing with a Xbox360 Controller.
This is the Free Demo of the game Fursan al-Aqsa - Knights of al-Aqsa Mosque. The main objective of this demo is to let players test the Combat Mechanics...
This is the Free Demo of the game Fursan al-Aqsa - Knights of al-Aqsa Mosque. The main objective of this demo is to let players test the Combat Mechanics...
This is the Free Demo of the game Fursan al-Aqsa - Knights of al-Aqsa Mosque. The main objective of this demo is to let players test the Combat Mechanics...
This is the Free Demo of the game Fursan al-Aqsa - Knights of al-Aqsa Mosque. The main objective of this demo is to let players test the Combat Mechanics...
In this article I explain the new changes I made to my custom UDK/Unreal Engine 3 to fix textures streaming on consoles and make the game run and render...
Here on this article I showcase the finished map of Camp Filon, alongside some important informations about the progress of my game.
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