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Tag "gamedesign"  (0 - 30 of 60)
Level designing choices

Level designing choices

News

Level designing choices when making a driving wasteland.

Player Feedback - What to Ask?

Player Feedback - What to Ask?

News

Doing playtesting and getting good feedback its hard, some advice here!

Designing a multiplayer Spell-System

Designing a multiplayer Spell-System

Tutorial

I will describe how I build the spell system of Raiding.Zone.

{Devtips} How to save data with libgdx

{Devtips} How to save data with libgdx

News

Before we talk about saving game data as such, let's first talk about saving the conf. This one, doesn't need to be protected and encrypted and can be...

{Devtips} Multi-facet engine

{Devtips} Multi-facet engine

News

At "Les Jeux de Bebel" we have many ideas ! Really, a lot of ideas !!!

Revealing more about the game

Revealing more about the game

News

Everybody always asks where the hot springs are, but nobody ever asks how popular they were. Join us as we explore the history of hot springs in Portugal...

Rulers’ Rules: Game Mechanics and Card Design

Rulers’ Rules: Game Mechanics and Card Design

News

Everybody always asks where are the dragons, but nobody ever asks how are the dragons. Join us as we try to understand the world of the dragons and the...

Diana's Lyre Devlog #05 - A little bit of level design

Diana's Lyre Devlog #05 - A little bit of level design

News

The story starts with an old rumor. This rumor said that a legendary Lyre from the goddess Diana is still hidden away in a mysterious catacomb, under...

{Devtips} Event-driven programming!

{Devtips} Event-driven programming!

News

I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...

{Devtips} How I organize my scene?

{Devtips} How I organize my scene?

News

Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)

{Devtips} Which technology to choose in Java?

{Devtips} Which technology to choose in Java?

News

I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of...

{Devlog} We're adding an action menu!

{Devlog} We're adding an action menu!

News

As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...

{Devlog} Construct a scene step by step

{Devlog} Construct a scene step by step

News

Our upcoming game will be a game with many enigmas and any enigma must be thought as a whole! When I design a scene, I always start by imagining the area...

Back to the Abyss

Back to the Abyss

Company

Back to the Abyss is an independent videogame studio, based in Uruguay. We are a team of 2 people, Programmer/Game Designer and Graphic designer. We have...

Introduction to the elemental tetrad

Introduction to the elemental tetrad

Tutorial

A quick overview of the game from the elementary tetrad to Jesse Schell's analysis. This tool helps me a lot in different situations, especially when...

Artists' drawings in our game- October Developer Update!

Artists' drawings in our game- October Developer Update!

News

We would like to share with You some amazing images and pictures from artists that we started to cooperate with, also we talk about improvements and changes...

Parallel - NEW TRAILER

Parallel - NEW TRAILER

News

Parallel - NEW TRAILER I'm working on the game since January 2020. After a long path I'm here to show you more about the Parallel Universe. ;)

Launching a game in parts

Launching a game in parts

News

Hello guys. We know how hard it is to compete with AAA games, established franchises that have the help of big publishers. Many independent developers...

Game development, from practice to perfectionism.

Game development, from practice to perfectionism.

News

One thing a lot of game developers want is to make a game well made, one that pleases not only themselves but other people as well. Between starting and...

Devlog#4 - Level Design

Devlog#4 - Level Design

News

In this devlog we are gonna show you some of the level design of our game as well as some inspirations and the creative process behind it all

What to expect from next generation games?

What to expect from next generation games?

News

Whenever I think of the term "new generation", I think of new graphics, a new technology, but also something different, unique, which also brings that...

The End of the Sun- May Developer Update- NEW Teaser!

The End of the Sun- May Developer Update- NEW Teaser!

News

NEW teaser from our adventure game set in the slavic fantasy world. Read whole gamedev diary about one of the fantasy creatures that You will meet at...

Will Parallel have a large area to explore?

Will Parallel have a large area to explore?

News

This is a great question, after playing some games that were very immersive, I realized that the question of the size of the map is valid...

Breeze of Chimes - Test Sessions

Breeze of Chimes - Test Sessions

News

In this post we will be telling you all about the way we performed our 2 test sessions and the feedback we got from it!

The long life of the games and the difficulty in creating new IPs

The long life of the games and the difficulty in creating new IPs

News

Today I want to talk about a trend. The long life of the games and the difficulty in creating new IPs.It is not of today that we see several...

Immersion in game development.

Immersion in game development.

News

Immersion in game development. As I always say, immersion goes far beyond graphics. Having the best graphics does not mean having immersion. The immersion...

Let's have a look at the ghostly sidekick of Leif's Adventure

Let's have a look at the ghostly sidekick of Leif's Adventure

Feature

Leif and Ghost are an inseparable team in Leif's Adventure. But what can Ghost exactly do besides looking cute? Let's have a closer look.

The Sixth Sun: The Artistic Vision

The Sixth Sun: The Artistic Vision

News

Devlog #3 of The Sixth Sun! The game mixes ancient Aztec mythology with the return of the retro first-person shooter genre in a frenetic action game following...

Reborn: The Mark Of The Blood

Reborn: The Mark Of The Blood

Game

It is with great satisfaction and vibrancy that after years of work and devotion Reborn is ready to show itself in a FREE 15-DAY DEMO SOON. Reborn deserves...

The End of the Sun- January Developer Update!

The End of the Sun- January Developer Update!

News

Svetovid Sculpture and Old Castle Ruins - NEW article from our gamedev blog about game development.

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