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Tag "AI"  (0 - 30 of 201)
MPVictoriaUniversalis 2.6.2 The Winter War

MPVictoriaUniversalis 2.6.2 The Winter War

Download

2.6.2 Simply adds and changes some features to give some qol to the game

DevBlog 14 - AI Avoidance Sphere Algorithm

DevBlog 14 - AI Avoidance Sphere Algorithm

News

An algorithm created to make AI not fly into things (it's not boids).

DevBlog 14 - AI Avoidance Sphere Algorithm (incorrect video layout)

DevBlog 14 - AI Avoidance Sphere Algorithm (incorrect video layout)

News

An algorithm created to make AI not fly into things (it's not boids).

Dev Blog: Ghost Fluster

Dev Blog: Ghost Fluster

Feature

WoooOOooooOOOoooo, I now have ghosts flying about!

Dev Blog: Time Gentleman

Dev Blog: Time Gentleman

Feature

I've added a way for you to speed up the day-night-cycle, in game, so you can jump from day to night, or vice versa!

DevBlog 10 - Making A DogFight Behavior Tree

DevBlog 10 - Making A DogFight Behavior Tree

News

Using my c++ behavior tree system I created a dogfighting behavior tree!

Dev Blog: Standing Stones

Dev Blog: Standing Stones

Feature

Added a lot of structure to East Ley last week, including standing stones you can destroy...

DevBlog 9 - AI Behavior Trees

DevBlog 9 - AI Behavior Trees

News

I created a behavior tree system that is defined completely within c++. AI entities have a brain which spins up a behavior tree.

FriendlyLords 1.6.0

FriendlyLords 1.6.0

Download

Patch #4 for the 1.6.0 version. Mod released for Mount&Blade; II: Bannerlord

Mod Information

Mod Information

News

Cunning Lords aims to improve Mount & Blade II: Bannerlord's gameplay experience by adding tools to better control your troops as well as a reimplementation...

CunningLords e1.6.0

CunningLords e1.6.0

Download

Release of the mod for the current beta version of Bannerlord - e1.6.1

CunningLords e1.6.1

CunningLords e1.6.1

Download

Release of the mod for the current beta version of Bannerlord - e1.6.1

CunningLords e1.6.0

CunningLords e1.6.0

Download

Release of the mod for the Bannerlord live version 1.6.0

Dev Blog: Web Designer

Dev Blog: Web Designer

Feature

Finally back to work after my house move. This week: Spider attacks, sticky floor debufs and being wrapped in silk...

Cheftastic Tomato Enemy

Cheftastic Tomato Enemy

Feature

The mysterious little creatures you encounter are one of my favourite aspects of our lively top-down shooter. I’m sure you’ll enjoy wiping them out...

A.I.M. 2 Clan Wars

A.I.M. 2 Clan Wars

Game

A.I.M. 2: Clan Wars continues storyline of its predecessor. The opportunity to establish your own organization and to develop it is one of the main features...

A.I.M.

A.I.M.

Game

A.I.M. is the game about mechanical life of the future, struggle and confrontation, courage and slyness, reality which is a dead ringer for our own. This...

Crimeamod

Crimeamod

News

We were tired of the Victoria 2 AI being irredeemably useless, so we fixed it.

Millas Memo 2

Millas Memo 2

Game

Milla has grown bigger. Compete against Milla this time in an animated memory!

Dev Blog: On me 'ead!

Dev Blog: On me 'ead!

Feature

Experiments with UE5, and football with spiders...

The Sixth Sun: Enemy Encounter System

The Sixth Sun: Enemy Encounter System

News

In this post we go trough a system of building combat encounters and the components that allow us to quickly design and iterate over the chaotic battles...

Pigeon Simulator - March Update

Pigeon Simulator - March Update

News

Destruction and 'DNA System' refinements, Traffic AI, Crowd Simulations, and Hoomans 2.0.

Devlog #1: The Mind of the Enemy

Devlog #1: The Mind of the Enemy

News

Take a look at our process to create the Artificial Intelligence in Caapora - Oath of the Forest! When you need a very reactionary AI, you know you are...

Devlog #1: The Mind of the Enemy

Devlog #1: The Mind of the Enemy

News

Take a look at our process to create the Artificial Intelligence in Caapora - Oath of the Forest! When you need a very reactionary AI, you know you are...

Demox #3 - AI Introduction

Demox #3 - AI Introduction

News

Welcome back for another Demox log entry!This time I’m going to talk some more about the AI for the game and what I aim to achieve- or atleast what...

Pierre Vigier

Pierre Vigier

Company

Pierre Vigier is a solo game developer based in France. He is interested in creating games with procedural generation, complex artificial intelligence...

Jump Around!

Jump Around!

Feature

My skeleton is now moving around and avoiding player attacks. Been a fun and productive week.

Maenhîr Dev Blog: Two birds with one blog...

Maenhîr Dev Blog: Two birds with one blog...

Feature

Exploring EQS in my UtilityAI, making Chickens flap, and Rooks soar...

Maenhîr Dev Blog: Winner Winner Chicken Dinner!

Maenhîr Dev Blog: Winner Winner Chicken Dinner!

Feature

I've tarted up the company website, created a host of new social media accounts, and made a start on an NPC Chicken!

Will You Snail? - Trailer Release

Will You Snail? - Trailer Release

News

Will You Snail, an unconventional platformer about outsmarting a talkative AI, dropped its first official gameplay trailer, announcing its release for...

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