Poll started by feillyne with 298 votes and 17 comments. Browse the poll archive.
(43 votes)Reading tutorials
(99 votes)On my own, by trial and error (I'm self-taught)
(25 votes)I studied it! Took a game dev course, been in a university
(14 votes)Thanks to modding games
(2 votes)I'm no longer a dev, developing is too hard or time-consuming for me
(41 votes)Not a dev here, hoping to become a developer soon
(20 votes)Not a dev here, I'm too lazy/apathetic to work on a project, hoping to finish one one day
(10 votes)I'm not a dev, not planning/wanting to be one...
(37 votes)I'm just a passionate indie player!
(7 votes)I've learnt it another way... (please tell how)
I voted "self-taught". A lot of 'trail and error' but without some form of documentation you can't get into code and other technical stuff. I consider reading documentation and tutorials as part of my vote.
Same here.
pretty much this. Mostly self thaught + tutorials. and also studied computer science. helped alot.
Same, aulthough i spend more time on forums than reading tutorials
Same!!
same ;)
same
On a University learning standpoint, I guess I've learned a lot about data structures (such as 2d arrays and documentation). On the other hand, they don't teach much about games, that stuff is learned from trial and error and error and error and error.
Youtube tutorials of course. But sometimes I got problems with the coding that freaks me out, because well, yeah, I am the developer/programmer/artist of my projects xD
I've got a great dev team of three talented people helping me out; me, myself, and I have gone through alot of trial and error together. I've kept a log, so far with tried about 43,750 times and error'ed about 756,453 times, so we're makin' good progress ;)
I'm definitely self taught with a few bits of help from videos.
Well I actually did two things. To start out, I went to a summer camp at Arizona State University, and I learned all the basics of UDK and 3D modeling and texturing as well as some advanced UDK topics. Then I went on and learned a bunch of stuff on my own and that has gotten me to here: the 'CEO' of a small indie group, Leatharian Studios.
Indiedb.com
I began with Game Maker when I was just 8 years old.
Everyone told me that I had to wait until 30 to own a gaming corporation.
I didn't want to wait, so I managed to download Game Maker Lite with my slow working internet and started making experiments with the Drag´n´Drop features.
I didn't use tutorials, because I just could not understand them, they all were in English, and I only knew Spanish at that time.
After days of finding a way of making it work, I made my first game, and it worked :')
Sandbox.yoyogames.com
So, I grew older, my abilities on art and programming grew slowly, and here I am making Ooni with the same program I used to make a random crappy game.
Indiedb.com
Hoping that it will be soon on the AppStore and many others, so I can finally make money out of the job I love…
I guess Other?
I would say I combined a couple of the answers. I've dived books, tutorials, modded, mapped, took two courses and went through the trial & error as well. I've also learned a lot by talking to people, other devs or people that were also learning like me. In addition, I've experimented back and forth, kinda like trial & error but with strong examinations about my errors, and had fun. And to top that off, I've learned a lot by going through a game from concept phase to finish & release. So yup, most of the answers in one.
I've started on my own like when I was 11, and now, 6 years later, I will go study International Game Architecture and Design here in Holland. :) Hasn't let go yet!
I'm a Game Maker. Yeah Let's Rock :) . Peace
I started on my own twenty years ago; self taught...but I still learn something every day! The learning never stops!