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Release plan of ZombieWar: 1. v0.0.6 - many functions working here, but we'd like to know of any bugs or failures in balancing the economy ingame. After this short period of one or two months, there should be a v1.0 released, as first full version.

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Dear readers and players,

we like to present you the first screenshots of ZombieWar, a real-time strategy horrorgame.
You start as the only survivor in a destroyed city. Rebuilding first constructions will secure your nutrition and kills your thirst. Building guard towers will protect the city from frequent zombie attacks.

We are working on this game since May '14, every free hour we had to spend gone to this game. We've made a ground set of functions, that should be in ZombieWar and planned some few more, just like minigames occuring while doing tasks like scavanging.

We are currently working on version 0.6, that will be probably released in February '15, to get some feedback of you, specially to find more bugs, we couldn't find yet, but also things like the ingame balancing of the economy, food production and consumption et cetera. This will be an open beta-state limited on 100 testers and one month.

If major works have to be done, we will release 0.7 some weeks after beta. Otherwise, we will hardly go on in development to release the first official 1.0 version, whose release date will be announced.

We thank you for your support and an happy New Year's Eve.

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