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Post news RSS Zombasite patch 0.932 released

We have released the 0.932 patch for Zombasite. This patch adds passive bonuses to all active skills, improves most character traits, balances a bunch of things better, and fixes a bunch of other minor issues.

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We have released the 0.932 patch for Zombasite. This patch adds passive bonuses to all active skills, improves most character traits, balances a bunch of things better, and fixes a bunch of other minor issues.

Zombasite

0.932

  • added passive bonuses to all active skills
  • decreased adrenaline trait to only need 3 enemies and boosted bonus from 25% to 50%
  • increased point blank trait from 50% to 100% bonus
  • increased super hero trait from 10% to 20% bonus
  • reduced pierce trait penalty from -13% to -10%
  • reduced pain delay trait penalty from 25% to 20%
  • decreased spirit evasion trait evading health penalty from -91% to -80%
  • increased frenzy trait from 20% to 75% bonus
  • fixed frenzy trait penalty to match text
  • improved Killing Spree trait text
  • doubled werewolf trait bonuses when outside and night
  • doubled vampire trait bonuses when night
  • fixed weed15c having a burned version that had different collision and set as a detail model
  • made a few event type monsters (like earthqakes) not block collision
  • no longer lose relation to other clans when weaker than they are in loner and family challenge modes
  • now verify player clan is not eliminated before awarding diplomatic win (Caal)
  • fixed monster/npc group quests having inconsistent XP rewards on client and server (Tuidjy)
  • doubled XP for monster group quests
  • quadrupled XP for NPC group quests (Tuidjy)
  • fixed other clan raiding not always working against non-player clans
  • fixed guards wandering around
  • increased weapon drop rate 50%
  • doubled Scorpion sting damage
  • now armor ego items can level up on kills
  • made ego items give boosts more often when they level up
  • fixed zombies unhiding over and over again if target is zombified
  • added a crafter vendor
  • now play miss sounds instead of saying out of range or can't see if status changes mid swing
  • made loading games with maxed or near maxed entities much more robust (Throwback)
  • fixed using arcane essences on relics always being level 1 modifiers (ScrObot/xtxlx/Tuidjy)
  • added better capture expedition icon
  • added better solve quest icon on trade screen
  • fixed a few monster enhancements playing sounds
  • earthquakes can no longer have enhancements
  • now monster enhancement effects go away after the monster is dead
  • now fire, poison, & acid powerups have a value
  • changed Hell Storm damage type to fire
  • changed Foul Strike dot to poison damage
  • fixed missing DefendingCrushingBlow translation
  • NPCs now only get XP for casting buffs on other people
  • fixed a potential issue with military wins
  • now cull sounds that are really far away
  • fixed trying to update enemy on dead monsters sometimes
  • fixed a pathfinding fail / repeated sound bug
  • fixed braziers in dungeonPitsofDispair blocking sight
  • limited fire explosions sounds a little more so less clipping
  • fixed poison damage mult on items not being worth anything
  • renegades or clan members killed by non-player clans no longer drop all of their items
  • summoning monsters now adds to your hate (monsters a little more likely to target you)
  • fixed tower and other objects not showing their stats correctly on guard items
  • NPCs stay farther apart now when on expeditions to make it easier for them to move around
  • fixed g and F in 32 pixel font (ScrObot)
  • now clan members that give discount to identify all also spends up manual identifying (Tuidjy)
  • low level recruits now stay a bit happier (Tuidjy)
  • masterminds now retreat more often
  • added Vendor Mastermind quest
  • changed PROTOCOL_VERSION to 50
  • no longer process actor behaviors when they are fading out
  • monsters killed by other monsters now drop less loot
  • item procs should now work when shapeshifted & other times when normally skills wouldn't work (Tuidjy)
Zombasite

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