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Post news RSS Zombasite patch 0.907 released

We have released the 0.907 patch for Zombasite. This patch adds the Death Knight class, adds shared adventures with other clans, improves connecting to multiplayer games, and fixes a bunch of other minor issues.

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We have released the 0.907 patch for Zombasite. This patch adds the Death Knight class, adds shared adventures with other clans, improves connecting to multiplayer games, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.907.

Zombasite

0.907

  • fully added Death Knight playable class
  • now make sure to not spawn broken doors
  • fixed long teleporters teleporting player to empty border areas (Tuidjy/Dyskord)
  • added adventure with other clan trade option
  • fixed lurkers staying hidden
  • network system is now smarter about not flooding the network when messages are bigger than 1 fragment
  • added Soul Harvest skill
  • added Feeding Strike skill
  • added Defy Death skill
  • added Zombie Expert skill
  • added Death Mark skill
  • tripled attack per dex for Reaper
  • turned Death Knight subclasses back on for random hybrids
  • can now pick Death Knight subclasses
  • added death knight NPCs
  • summoned Screes ran much less often (Dyskord)
  • now the stand still for skills, releases the player 2 frames early
  • fixed a possible infinite loop in Actor::goInsane
  • fixed trades getting mixed up and not able to accept/reject in multiplayer games (TnuocEht)
  • now if adventuring with 2 clans at once it increases the relations between the other 2 clans
  • moved the clan healthstone to a more central location that usually has stuff cluttered around it
  • fixed Blood Magic not working in some cases (Dribix)
  • now give hunting, foraging, fishing, and trapping percents for each area on hunting screen
  • now give health & mana potion foraging percents for each area on foraging screen
  • now a clan will stop their raid if they are being raided and have no clan members in their town (erikem)
  • fixed a possible crash in World::getObjectHandle
  • added show/hide bags button to NPC equipment screen
  • improved explosions on zombie hulk death (ScrObot)
  • towers can no longer be poisoned, stunned, get life stolen, or get deep wounds (Tuidjy)
  • increased Shield Bash StrengthTime from 4.0 to 5.0 (have to put less points in to keep it up to par) (Throwback)
  • now show monster level on gate list, hunting area list, and forage area list (Forevener)
  • fixed monsters in town levels that don't have a clan in them always being active
  • should no longer get clan under attack warnings when it is just a fight between clan members (ScrObot)
  • now gate list menu goes away immediately once using it (ScrObot)
  • added % to food sense line on hunter's Cooking skill (ScrObot)
  • added description to Blood Magic status effect
  • changed a few reject texts (Caal)
  • removed some text that still mentioned higher food prices (ScrObot)
Zombasite

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