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Post news RSS Zombasite patch 0.904 released

We have released the 0.904 patch for Zombasite. This patch gives players more control of their clan, makes more clan info visible, adds a Commoner NPC class, fixes the poison cloud issues, and fixes a bunch of other minor issues.

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We have released the 0.904 patch for Zombasite. This patch gives players more control of their clan, makes more clan info visible, adds a Commoner NPC class, fixes the poison cloud issues, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.904.

Zombasite

1.034

  • added NPC work focus - does job twice as often, decreases happiness, increases food use
  • added NPC R&R focus - no job, increases happiness, and decreases insanity
  • added NPC guard focus - increases insanity, decreases happiness, increases food use, more aggressive, no activities, patrols, no job
  • added clan advanced stats screen (shows all clan bonus stats)
  • now clan members list also shows level, class, happiness, insanity, focus, and skills summary
  • can now sort clan members list by name, level, class, happiness, insanity, and focus
  • fixed clan luminary not saving/loading correctly (Tuidjy)
  • added Commoner NPC class - no combat skills, but gets more clan NPC skills
  • added a blinking icon when anyone in the clan has a known infection (Tuidjy)
  • your NPCs now do more things when you are away from the clan
  • made poison gas from burning acid do much less damage (Zengrath)
  • changed new quest chances to not scale up when low on quests (Tuidjy)
  • fixed one of the crafting items not spawning correctly (ScrObot)
  • added more potential NPC locations within clan walls
  • added potential NPC locations outside of clan walls
  • added Glassblower NPC skill to rogues, wizards, and conjurors (Tuidjy)
  • fixed about stuff on Mac
  • fixed acid weapon effect
  • now get out of crafting/repairing/salvaging modes when opening a full screen menu (ScrObot)
  • added some missing journal stats to vbulletin/html exports (ScrObot)
  • changed 2nd exit button a little to make less confusing
  • now cap NPCs to 8 total skills to fit UI (Roswitha/Tuidjy)
  • now cap MaxHappiness to 200
  • fixed SkillArmorsmith/SkillBlacksmith skills not helping with shields
  • bumped saveVersion to 186
  • changed PROTOCOL_VERSION to 33
  • now insanity highlight tells you positive and negative sources currently impacting the insanity of that NPC
  • now happiness highlight tells you positive and negative sources currently impacting the happiness of that NPC
  • human recruits now have less health and less combat abilities
  • fixed potential recruits no longer showing their stats/skills (ScrObot)
  • added health bar to recruit screen (Tuidjy)
  • now when have a NPC selected on NPC locations screen and click on another NPC, it changes to the new NPC
  • now when have a NPC selected on NPC locations screen and click on same NPC, it opens recruit screen for that NPC
  • can no longer change NPC location when clan is being attacked
  • fixed NPCs that are in Fury form not using correct model, walking correctly, hiding their weapon, and never changing back to human (ScrObot)
  • added ^x100 & ^y000 formatting so that a string can specify x or y position directly (makes it easier to format into columns)
  • moved Zombasite History to own screen
  • halved poison gas trap damage
  • can now lock a NPC's equipment so that Clan Armory stuff doesn't go to them (Tuidjy)
  • added description to Clan Luminary to make it known when it happens
  • fixed vendor credits reference (ScrObot)
  • fixed a couple space issues with death knight names (ScrObot)
  • fixed StrengthModifierName7 & StrengthModifierName8 (ScrObot)
  • removed some text that still referenced skills costing money (Castruccio)
  • fixed All Zombies typo (Tuidjy)
Zombasite

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