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Post news RSS ZOE Dev Log 2

A quick second Dev Log about the next steps in the development of ZOE.

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I’ve been focusing on the look and feel of the game (I should really think of a name for it) for the last couple of months, and it feels like something is starting to come together now.

It feels pretty nice and responsive to control, and even with the simple placeholder enemies it can be quite fun to play.

zoe 0 03 player movement 320

The music in the video below is ripped straight from the film “Boogie Doodle” by Norman McLaren and Albert Ammons, and is just dropped in there to try and get a feel for the vibe of the game at the moment - it’ll all be replaced at some point. My next little stint on this will be to implement some more of the game mechanics - some sort of energy bar that is depleted when you fire and dash etc, and which is replenished when you hit the buttons on the bottom - and some more interesting enemies.

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