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Post news RSS Wurfel engine V1.7 Released

The game engine "Wurfel Engine" is updated to a newer version. Changes include new features and increased performance.

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The engine SDK v1.7.5 can be downloaded here.

The latest update brings higher performance by reducing memory usage and higher rendering speed. The newly included entity-component-pattern will be further used in the future.
Smaller memory consumption and multithreaded chunk loading delivers a more stable game world streaming experience.

Wurfel Engine now uses its repository on Github not only for hosting but for active open source development. You can contribute to it here.


  • changed depth sorting algorithm for improved sorting results
  • improved map loading speed by using multithreading
  • the sound engine now uses stereo sound
  • improved rendering speed
    • ambient occlusion via hardware interpolation
    • reduced overdraw by not rendering invisible parts of the block’s sides
  • added entity component design pattern
  • improved console
    • can now show more then one last command
    • can show the last command even after a restart
  • devtools show frame time instead of FPS
  • the entities selection rectangle is now rendered at the correct position for non-FullHD resolutions
  • improved world collision especially with the bottom of the blocks
    • now it’s not possible to jump into a block
  • replaced block value slider in editor with a text field
  • improved undo/redo in editor
  • z-level filtering in editor more continuous
  • more stable FPS by saving the clipping analysis in the chunks and copy that to the rendering
  • Launch commands added
    • you can pass launch commands which are performed once the engine is running
  • light sources added to light engine via vertex shading
  • various bugfixes
  • package names in lowercase
  • some minor API changes

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