The main features of the game are:
Magic Spiritual Successor: After waiting more than a decade for a true Master of Magic successor, we decided to create one.
Units, Spells, and Heroes will all draw from the D20 OGL rule set during tactical battles.
Deep 4X Playability: Explore, exploit, expand and exterminate in a world of magic, diplomacy, and war.
Hero Units: Recruit powerful, artifact wielding heroes to lead your forces into battle.
Twelve Spell Circles: Focus on depth in a single school, or gain the ability to cast incredibly diverse spells.
Unique Races: Each race offers the ability to create exclusive units, with their ownstrengths and weaknesses. The factions also play differently allowing players to choose a faction based on their play style.
Settle Powerful Cities: Construct buildings, raise crops, and control production in order to create and support powerful armies.
Multiple Victory Conditions: War is not the only way to conquer the world; make treaties, establish trade routes or use peace as a tool for domination.
Procedurally Generated Universe: Each game can be different. The entire universe is created procedurally using a seed that can be random or specified by the player.
Multiple Planes of Existence: Explore and conquer seven different planes of existence ranging from the Prime Material Plane, which is much like Earth, to the elemental planes that course with pure elemental energies. Find new creatures and new lands for expansion in these unexplored realms.
Recently we have launched a Kickstarter campaign, which we are planning to help us speed up
the development process of the game.
If the above sounds interesting for you, and you would like to get some more info what we are doing please visit our KS page:
We are hoping you will let your friends know about the project and back us to make this game.