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Post news RSS World Streamer is back in 2.8 :D

World Streamer is back in 2.8 :D now we use bpy.data.objects['ObjectName'].data to manipulate vertex instead of KX_MeshProxy...

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World Streamer is back in 2.8 :D

Now we use bpy.data.objects['ObjectName'].data to manipulate vertex instead of KX_MeshProxy...

Every modifier works in game and now updatePhysicsShape() can be called to updated any deformed mesh provided by the depency graph

blorp

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