Since I plan on making the game fairly difficult to complete due to my aims in keeping it as true to real life depression as possible I thought a respawn system was required.
I created a simple script that could be placed on a collider and then on trigger it would change a global variable storing the current checkpoint to that collider. It would also then create an ignore collision event between the player and that collider so that past checkpoints cannot be re-triggered when backtracking.
- Make movement and jumping smoother by fixing colliders on ground objects.
- Add multiple levels and multiple points of re-entry in the master world.
- Probably by using a dictionary
- Adding more animations.
- ADDING CUSTOM ASSETS TO THE GAME CREATED BY @EXCILIA ON TWITTER