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Post news Report RSS Worbital Beta Update #4 - Gravity Magnets and Non-Gravity Plasma

In this week’s beta update, we are adding several new weapons. Some of those affect gravity of objects around them, while others ignore gravity completely…

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wrb BetaUpdate 4


In this week’s beta update, we are adding several new weapons. Some of those affect gravity of objects around them, while others ignore gravity completely…

The main stars of this update are Magnet Gun and Gun Magnet. Both weapons shoot magnetic projectiles, which can mess with enemy projectiles when activated. Magnet Gun attracts projectiles, as expected. Gun Magnet, with its reversed polarity, repels projectiles.

wrb Beta GunMagnet


Another gravity offender in this update is Gravimetric Shield - a defense structure that, basically, places a giant magnet on your planet’s surface, which repels all projectiles shot at that area.

And then there are those who don’t care much about gravity. Plasma Cannon fires a powerful shot of pure plasma. As we all know, plasma isn’t affected by gravity and moves very slowly, so hitting your enemy with it is tricky, but worth it. You also can’t adjust the shot’s angle, same as with lasers, so the timing is everything.

Wave Cannon fires shockwaves, also unaffected by gravity. You can hold down the fire button to charge the shot and make it more powerful.

Worbital Beta Update, 0.88.2882_Beta4 - August 8th, 2018

  • Features
    • Added new structures for each Faction
      • Terrene: Magnet Gun, Plasma Cannon
      • Lucid: Gun Magnet, Gravimetric Shield, Plasma Cannon
      • Celestials: Gravimetric Shield, Wave Cannon
    • Core Reveal
      • Once a planet’s soil is damaged enough to reach the core, the soil that covers the core explodes away, revealing the core. This has no effect on the gameplay, but it looks cool and makes things clearer
  • Fixes
    • Fixed a bug that occasionally caused the UI to stop responding when interacting with the Planet UI
    • Disabled the ability to zoom in by double clicking on planets, as it wasn’t useful and mostly just caused accidental zooms
    • Clarified some weapon descriptions
  • Adjustment
    • Asteroid Field now shows a red border when approached with a planet or a steerable weapon, to indicate where the collision will happen
    • Made weapon fund generation cooldown-dependent, so that similar weapons would be roughly equal
    • Increased Terrene Homing Missile’s building damage aoe
    • Increased Glacier’s soil damage
    • Reduced Glacier’s cooldown and build duration
    • Reduced Planet Anchor’s charge time, especially on the 2nd charge
    • Reduced Terrene Homing Missile’s build duration

For the last week, we have been using a new system for distributing beta keys. It does take some time for us to go through applications and to select the testers. We understand it can be frustrating to wait for a few days and possibly not even get a key. Thank you for your patience!

As our server gets more crowded, it gets harder for us to reply to all questions, bug reports and suggestions. Rest assured that we do read all of them. Your feedback is what helps us make Worbital a better game! Thank you for testing and for reporting.

Blast you later!

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