For our (real) first post, we have decided to talk about the choice of Franz Kafka as principal topic for our first game.
I’ve visited, me, Alexis Hassler (alfoux), the city of Prague in last December. It was a great trip and one day I was at the Kafka’s museum. It was a shock. I discovered the power of Kafka’s work.
The idea of creating a video game is an old one for me. After having thinking, and writing several papers, about video games I’ve decided to do more and that’s why I’ve started to create my own game.
Kafka’s life is as interesting as his novels or short stories. His life was a constant struggle between his desire to become a famous writer and his obligation as an employee in an assurance enterprise. This link was ideal for me, as a writer and game designer, to give to players some interesting feelings and thoughts about the daily struggle of life.
When I returned from Prague, I’ve started to read again some novels and short stories written by Kafka as “In the Penal Colony” which is a really good one. Step by step, I understood that Kafka would help me to create a true psychological video game. A video game in which the player will see every consequence of his acts. When I say that, I mean consequences on the mental health of the character.
Just to finish, some pictures of the Kafka’s museum.