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From the last update I was programing a new menu and a lot of in game GUI. I also code some shaders to distinct enemies from background and items that can be picked up. And now I´m thinking about how integrate more fun in the game demo. I have to transform levels into rooms, shorter and more interconnected, I also code random loot when you kill an enemy, and I’m tuning player movement.

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What’s Going On - Second Part:

From the last update I was programing a new menu and a lot of in game GUI. I also code some shaders to distinct enemies from background and items that can be picked up. And now I´m thinking about how integrate more fun in the game demo. I have to transform levels into rooms, shorter and more interconnected, I also code random loot when you kill an enemy, and I’m tuning player movement.

Some Improvements:

  • New main menu.
  • New in game GUI with a mini map with large tiles.
  • New Pause screen with a new large map, and some options: Continue Playing, Sound On, Music On, add a 2 Player on the fly, and quit to main menu.
  • Player 2 now can enter and leave the game in any time, (for a fast coop experience).
  • Now when you change to a room of a new area the music change and a text popup.
  • Enemies have an inner and outer red gloving line. (shader).
  • Items that can be picked up now shine. (shader).
  • New backgrounds for the industrial area.
  • New Music for the Boss Fight.
  • New common enemy, that rotate and climb tiles, can´t be killed jumping on it.
  • Random loot when you kill an enemy, (more fun in killing).
  • A Partial implementation of the Multilingual System.
  • In game store partial implemented, (need specific sprites and animation).
  • No more run button.
  • Dust particle effect when jumping, landing, walldash, and rolling.
  • A lot more…

To Come:

  • Finish the Multilingual System.
  • Saving Rooms.
  • Video Introduction.
  • Better levels.
  • Puzzles elements.

Your Comments are Welcome! :D

Screenshots:

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