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Post news Report RSS We're Keeping XO's Enemies A Secret

Think about any game you've played with monsters or aliens or zombies; the first time they jump out, it's terrifying, and you hope you never see them again. But after a few hours they become familiar, and familiar just isn't scary. Like H.P. Lovecraft said, “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.”

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The idea of a faceless enemy is something I’ve been kicking around since reading the Lost Fleet series. Back when I first started writing for XO, I had an entire backstory for the enemy. I knew who they were, what they wanted, and why they should be feared. But the longer I worked on the game, the less excited I felt in regards to the story’s antagonists. Think about any game you’ve played with monsters or aliens or zombies; the first time they jump out, it’s terrifying, and you hope you never see them again. But after a few hours they become familiar, and familiar just isn’t scary.

Like H.P. Lovecraft said, “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” I want fear to play a large role in XO. That sense of mystery and terror is lost when you know exactly who your enemy is.

In the end, I’ve decided to keep this information to myself. Seriously. Not even the rest of my team is in the loop! I think it’s scarier not to know.

We’ve been pitching the game with this line for months: “Command a fleet of starships against an unbeatable enemy.” The most common question we hear after that is, “So how do you win?” Our game isn’t about destroying every last trace of your adversaries, it’s about leadership and survival as you fight your way to escape. Lead your people well and yes, there will be an epic, final battle. Make it through that and you have saved humanity. Along the way you’ll be making hard decisions, and not everyone is going to make it.

In XO, you’re up against overwhelming odds. You’re out-numbered, out-gunned, and low on resources. But the enemy isn’t trying to blow you up. Your ships are being disabled, and the people onboard are being taken away, one-by-one. To what end? We’re not telling. Maybe a fate worse than death. Imagine your loved ones are taken away, and you don’t know if they’re dead or alive, what their living conditions are, what they may be forced to do… that’s truly terrifying.

In addition, there will be radical characters in the game who believe that humanity is being taken away for good reason: that the enemy isn’t a threat at all, but a savior. And that’s what’s really exciting about the mystery of it all. We’re opening this world up to all kinds of scenarios that you just can’t do with having the game laid out in black and white/good vs. evil.

I’m excited to explore the wide range of of characters you’ll have to work against – or find ways to work together. Not merely those faceless red ships, but desperate people who are also making difficult choices. Some of them may turn to piracy, go stark raving mad, or organize mutinies, and some of these people will even be in your own flock.

We’ll be revealing some of these character types very soon, so make sure and subscribe to our newsletter to keep in touch!

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Toskin
Toskin - - 63 comments

I'm just unable to tell, how many levels of awesomeness this game reached, even before any release. Wow. Plot like from great book, let's rea- sorry. Let's play.

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Jumpdrive-Studios Author
Jumpdrive-Studios - - 31 comments

Thank you :) we're going to keep adding as many levels of awesomeness as we can before KS, and then even more after! I think you're going to like what we're doing with the politics

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LordofGilneas
LordofGilneas - - 694 comments

IT'S US OR THEM DAMNIT, THERE IS NO SYMPATHIZING WITH "THEM".

That feels to me like how the xenophobes would act upon positive actions with cultists.

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Jumpdrive-Studios Author
Jumpdrive-Studios - - 31 comments

Yesssss

And btw I accidentally clicked - on your karma, and I can't change it :/ apologies!

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LordofGilneas
LordofGilneas - - 694 comments

oh it's no problem, but can I get a free copy when it's finished XD?
It's up to you, but anyways, I am soooo looking forward to how this turns out!

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Jumpdrive-Studios Author
Jumpdrive-Studios - - 31 comments

wellllll... you could get a discounted copy during our KS :p
and I +'d this comment so that should even out, yeah?

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