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Recruitment for BANZAI mod for ut2004, capable mapper needed to change our status back to alive!

Posted by on

We're facing doom!

Our lead (also mapper) disappear without contact, and now our team lost a great mapper for Banzai!
This condition just repeating back our last bad history; THE CURSE OF BANZAI! (disappearance of leader)

So we open up a new recruitment for the one(or more) who're interest on developing Banzai!
UT2004 MAPPER is NEEDED! PRIORITY!

We still focusing on releasing a demo, but with this agenda happen, its give us bad luck this time... we need a new mapper to change our status! the real capable one! who can works for singleplayer map, knowledge in map scripting and such for ut2004~ We're begging on you!

as long try to finish this map, then its already have much helpful(click for bigger image):
https://media.moddb.com/images/articles/1/37/36027/auto/officedd.jpg

If interest, and want to take part on doing this map and curiosity about the detail of this map, contact me(PM) :
Mikuru~

Post comment Comments
MrMattWebb
MrMattWebb - - 1,803 comments

Oh Noes!

This was looking epic thus far.

Someone help these guys out!

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GlassBassAss
GlassBassAss - - 32 comments

you will find your mapper this Mod is just to cool to let die.

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mikejkelley
mikejkelley - - 874 comments

Gl! Looks like a fun mod!

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ussr1943
ussr1943 - - 29 comments

Hope you guys are still chugging along on this even in your current state. I hope to see this come to light in the future.
Peace,
-Ussr

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Hawx_Fan_101
Hawx_Fan_101 - - 15 comments

Is the mod having any sort progress yet?

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Suzumia_Haruhi
Suzumia_Haruhi - - 71 comments

I'm more or less still alive. And I have learned some new tricks on UT2004, but I just fail to get the current map design to look right. Really, it's a nice design but you have to take gameplay in account next to graphics. If I'm allowed to design my own maps rather than having to stick to a design made by someone who NEVER even sticked their noses in the editor for a second I will reconsider active return.

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