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Post news RSS Weekly Update #29 New area graphics + menu development

Time for another weekly update. This week we have worked on two ends in parallel. We started integrating the game menu and working heavily on new graphics (this week: outer region of the cargo-ship).

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Ship ahoy, everybody!

Time for another weekly update. This week we have worked on two ends in parallel.

  1. We started with the technical development of the menu system
  2. We focused our work on graphics for a new area: the deck of a cargo ship!

To put a bit more content in this update, here some preview screenshots from the new area. Note that all these screens are WIP. We especially plan to add more details.


ship-preview-2

ship-preview-3


The water you see in the screens will of course be animated in the game. It will look kinda like that:

friggn-water

Water really is a pain to animate…

Anyway, that’s all for this week! More updates most likely next week.

And in case you missed it, we had a new technical report about the Web Audio API last Friday!

Comments
booman
booman

Nice update. The water looks good anyways. Are you limited to a certain number of frames?

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Lachsen
Lachsen

We're not really limited by any number of frames, but creating this 5 frame animation was already a good amount of work. Still, we might improve the animation later on, if we're not satisfied with the final result (seeing animation and the rest of the scene together).

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booman
booman

Cool, I bet its a lot of work, but good to have the flexibility. I'm sure too many frames of animation on too many tiles can create a CPU load.

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