This is going to be a busy week. We have a lot of things to fix to show it at Nordic Game Conference next week.
Mostly we are going to fix some of the shading and AI behavior. We also got a new type of culling going and there are small bugs and fixes that needs to be done.
Last week we mostly worked with polishing on the game, but since we rewrote the render pipeline some and how we define materials we need to go through the textures on all of our objects in the game. It's tedious work but the game will run faster and look better so it will hopefully be worth it.