I have been working at Spearhead Games for more than a year now. We recently released Omensight (out on GOG/Steam/PS4) and soon to be released on the Switch.
It's not that I didn't have any spare time to work on Pakuri, it's that as I started working at an actual professional game studio, I realized I had a lot to learn about the industry, and as an engineer, so I wanted to wait and see how my skills improved and learn more about developing games. It's been a year now and I've learned a lot that I can apply to Pakuri.
I had 2 weeks of vacation that end tonight (I go back to work tomorrow), and during my vacation (which was more like medical leave since I had surgery which went very well), I took on the arduous task of updating Pakuri to a new game engine version and setting up a proper backend (version control, refactoring the game's architecture to be much easier to develop Pakuri with, etc.) and it is stable now. (If you are curious, I upgraded the engine from Unreal Engine 4.15 to 4.20, it was a big jump.)
I also thought about the game's design during all this time, and I have come up with a few ideas for the direction of the game.
For the next weekly update (weekly updates will go up on Sunday), I'll be showing the new Pakuri prototype with the design changes I cooked up. Hopefully I will have finished by Sunday, since it will require a full recoding of the old Pakuri code.
Make sure to follow my subreddit : /r/Pakuri