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Post news RSS Weekly Recap #27: Troglodyte House and video!

We created our first troglodyte house for the game and also wanted to share a nice accelerated video of our 2D artist texturing a static enemy.

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Hi guys,

Sorry for the waiting. I was on a long weekend :3

Last week, we started to work on other things than rocks for the second biome in Nanotale. That little house is the first step to create a troglodyte village.

troglodyte house tig

And here's a new concept art showing you some elements from the Sunken Caves' lore. I kind of love that concept more than the others because it's the first time that our concept artist uses the watercolor effect that we have in 3D on a 2D concept.

260 isometric pompom

The following concept shows you some new props that we needed for a special puzzle area located in the Ancestral Forest. Won't tell you more about the puzzle excepted that the area is full of sheep :epiwink:

240 village props

Let's finish that update with a nice accelerated video showing you our 2D artist texturing a Static Enemy.

Thank you for reading!

Have a great week.


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