• Register
Post news Report RSS Weekend update!

The Weekend is here and so is some more news on The Jump, about - levels, limbo, player models and APLHA TESTING.

Posted by on

The weekend is here and a update on The Jump. Right know the game have six levels with in each level they have two to three parts along with a limbo, each level of limbo gets harder to escape, e.g. level 1 limbo is simpler to get out of them level 6 limbo (limbo is the result of falling down) starting at level 2 limbo monsters will be there waiting for you to fall.

We will be updating the player model, so we will have some new photos of the new player in the next update, things that we will be changed, play mode, weapons, more weapons, amo, amo reload and more.

We have some good news for you all, we are now looking for Alpha testers for our game, if you want to test the alpha version for the game email us at : jump@spiralstopmotion.com (The Jump is still in development, most content you currently see is not a final version and will continue to be improved.)

Thats all the news for now, TIME FOR MORE SCREENSHOTS !

(Level 6 Alpha)
https://media.indiedb.com/images/articles/1/119/118560/auto/49982324.png

Post comment Comments
PythonBlue
PythonBlue - - 34 comments

Looks very good! :) I like the sunset level's appearance especially!

Reply Good karma Bad karma+1 vote
Acetyl
Acetyl - - 149 comments

This game is clearly very atmospheric, so I'm just going to suggest, do something about the firearm? Don't get me wrong, I like a duality, or a contrast drawn between reality and unreality, but it doesn't seem to mesh. Perhaps have the ability to holster / lower your weapon? And have a different movement capacity when you do so.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: