Development
In the last two week the team has been blasting away at getting content added, here is a list of everything we have accomplished in that time.
The Engineering Team worked on Steam guard; automated server creation; lighting; Database interface; performance; console; data and runtimes for maps; Mulligan screen; audio hooks; dungeon layout; defense deckbuilding.
The Art Team worked on Angel of Death art; skinning the Blademaster; Card opening screen; Fire of Life card; Spear of Wrath card; Pyroclasm card; Master Blaster walking, run, turning, and melee animations; Zane and Biggs card art; Heads Up Display.
The Design Team worked on card display; physical/magical pass; damage types; Intimidate; new Wizardry/Neutral cards; core design; new boss design and implementation; new Fireheart and Giant Queen; progression design.
The Audio Team worked on Female minion voice overs; Evaluated the music; Walking Bomb, Mindfire, and Energy Serpent sounds; Shell final music; Male voice overs; Blade Master voice overs; Minion sounds; Fireheart voice overs; Minotaur voice overs; Trapsmith voice overs; Ghost voice overs; Deck building music.