This week, I did not do much regarding the development of Retool. It was mainly marketing the game and waiting for the weapon meshes to be completed. I did get an early look at some of the meshes and they look great in my opinion. They stand out enough from the rest of the environment so that the players know what they are without having to inspect them. I did do some testing in the game but apart from that, it was an easy week (for once). I decided to use this new spare time I have to test out some of the ideas I have. None panned out so far.
Apart from that, I also created a development progress album that highlights the changes made in Retool from 2014 to today. It was inspired by recent posts on r/gamedev of developers showing progress in their own games. Hope you enjoy it!
Also, if you like Retool, go vote for it on Steam Greenlight :)