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Post news Report RSS Wayward Beta 1.7 Released: Refine/Define

Refine/Define is the theme for this release. There’s tons of tweaks in beta 1.7! Hopefully lots of them are meaningful and noticeable. There’s some love in this release for both new players and old players alike. Hopefully we are getting close to a release which could be Early Access quality for a Steam release.

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Refine/Define is the theme for this release. There’s tons of tweaks in beta 1.7! Hopefully lots of them are meaningful and noticeable. There’s some love in this release for both new players and old players alike. Hopefully we are getting close to a release which could be Early Access quality for a Steam release.

Play Online:

Beta 1.7 Unlok.ca

Downloads:

Windows
Wayward Beta 1.7 (Windows)

Linux 32-bit
Wayward Beta 1.7 (Linux 32-bit)

Linux 64-bit
Wayward Beta 1.7 (Linux 64-bit)

Mac OS X (10.7+)
Wayward Beta 1.7 (Mac OS X)

Some highlights in beta 1.7:

  • Fixed a long standing bug that would cause the character to continue moving if focus of the tab/window was left while a key was being pressed (among other causes). This would routinely cause players to die as they would continue walking into monsters or getting hurt from stamina loss.
  • Translation system implemented. Official translations will be coming later.
  • Environmental items are now damaged when dug/carved back up. If they reach 0 durability, you can no longer use them in that context.
  • Daily Challenge Mode added. Extremely difficult mode that is only for fun (or frustration) that changes each day. Does not effect your save.
  • Removed all “Poor” items. They have been all renamed to match material descriptors instead of quality descriptors. Several minor recipe changes because of this.
  • You can throw any item. The distance is dependant on the item’s weight and Throwing skill. The damage is dependant on the attack value of the item thrown, or the weight if the item has no attack value shown in the tool-tip. Some items can only be thrown if the player has the proper strength (based on item’s weight).
  • Crafting order is now based on the order it appears in your inventory, equipment or quickslot (in that order). No longer just limited to just inventory items. The hover effect will now only show which items will be used in the craft.

Read more in the changelog:
Unlok.ca

Special thanks to vlsd and Orillian on this release.

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neutronio
neutronio - - 199 comments

This is a great update - I like that you split up crafting and inventory (and the fact you can toggle them both) and the annoying window focus bug with containers seems fixed as well.
I noticed you have already fixed most of the bugs I wanted to mention already. Is it possible to download the weekly 1.7.1 update or do I have to play in my browser?

One bug I found (that is not mentioned in the changelog of 1.7.1) is when you remove a stone water still and want to move it, it gets -1 durability. I seem to get random error messages, last time when making a wooden wall and another time stoking fire.

Fishing is a bit better now since more fish seems to be spawning (I could be wrong here though) but I'm still having problems catching them (low fishing skill -> fish hard to catch -> sharks in water -> cant fish) - killing sharks seems like a better food source Lol. (Maybe you could make fish only travel in shallow water so the sharks wont be in the way?)

On that note, did you remove the recipe for cooked trout or is that something you need to discover?

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VaughnRoyko Author
VaughnRoyko - - 75 comments

Thanks for the bug reports! I'll take a look at it for the weekly. Unfortunately, due to how fast the weeklies come out, it's not worth my time and effort to build the offline versions. I'm taking a look at some type of auto patching system, but it's still quite far away at this point.

We have some ideas with fish a bit later, but cooked trout should still be possible.

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neutronio
neutronio - - 199 comments

Ah, alright then.
I'll trust you guys to make fishing better, so can't wait to try it in the next release :D
I forgot about one important bug though: It's when you use the solar still. I think I'm on my 6th or so day now and ever since day 2 the water is still not purified. Maybe you put 100.000 turns instead of just 10.000 for purification?

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VaughnRoyko Author
VaughnRoyko - - 75 comments

1.7 indeed has a bug with the Solar Still unfortunately. This will be corrected in the next weekly. Stay tuned!

Also, I found the fishing bug you were mentioning. This will be fixed as well.

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neutronio
neutronio - - 199 comments

Ah that's good news then :D

And I found another "bug" with the weekly version. Is it intended that Stone tile flooring is heavier than Wooden flooring? (stone is 5, wood is 10) Seems a bit odd to me...
What also is a bit annoying that some items dont break when they reach 0 durability. This is the case with soil, sinews and mortar&pestle (its possible that more items are affected). Its actually quite handy for tools as they dont break and just vanish, but very annoying for "consumed" items like the sinews and soil since you cant repair those.

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neutronio
neutronio - - 199 comments

Can you also please check whether its possible to learn the iron ingot recipe? I discovered most of recipes in blacksmithing but I dont seem to be able to obtain that one. Was quite a while ago last time I was able to craft iron ingots too (possibly 1-3 releases ago?)
Edit: OHHH nevermind... I CAN craft it... >_> no one told me I had to have all the stuff for it first :D

On that note, ectoplasma also decays way too fast (and chances are very low that I also have offal in my inventory when I have obtained it)

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