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Post news Report RSS [Watch] - Patch 1.4.0 - PLANES! MP Server Reset, Map Mods and More!

Today's free update adds PLANES to Voxel Turf! Also a new MP Server containing a World Map!

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If this game interests you check out the Steam Page!

New Vehicle

I've added a Light Plane vehicle! The new plane makes flying long distances a breeze.

The plane can also remove blocks and take damage if it hits something! To do maximum damage I recommend pitching down to build speed before impact. For taking off, set throttle to maximum and take off on a flat, solid surface (concrete, asphalt, etc), and slowly pitch up once you are up to speed.

New Buildings

A new vehicle needs new spawn buildings yeah? I've added two: a Commercial Airfield


Above: The new Airfield building

...and a Bandit Base variant!


Above: The new Bandit Base!

Control Info Windows

Now control info windows appear to show you how to use vehicles, etc. See the right hand side of the following image:


Above:A plane on the runway, look to the right to see controls

You can press "I" to bring up the controls info

Server Reset

I've made a new map for the multiplayer Lets Build server - this time it's THE WORLD! I've also put the map onto the Steam Workshop in-case you want to play the map in singleplayer. This map is gigantic, measuring at 16km x 8km. I've made a small spawn area around Toburk

Bitmap Map Generation

I made the Lets Build The World Map using a bitmap, and now you can too! Running the server from the command line using the "--loadBitMap file.bmp" argument will make the game generate a map from the specified bitmap. The game will take the red channel as the hight/biome info - heights below 70 (bottoms out 56) will be sea biome, heights above 143 will be hills (maxes out at 158). The bitmap file does *not* have to be the same size or even aspect ratio as the game map - vtserver will automatically interpolate between values provided by the bitmap.

This an edited version of the command I used to generate the "Lets Build The World" map. vtserver --saveGame SAVE_NAME --genmap VERT_SIZE HORZ_SIZE --loadBitmapMap YOU_BITMAP.bmp --mapGenSeaMod -30 --mapGenHillsMod -35 --gameMode "Turf Zero"

Be sure to save your bitmaps in RGB24 format.

Workshop Map Support

You can upload maps to the Steam workshop! I recommend zipping the world0 folder and then deleting the folder before you upload, as Steam tends not handle very large numbers of small files. Now when you start a game using an existing map, vtserver will check for the existence of world0.zip and unzip it if required. If you look at my example at Steamcommunity.com you can see how I zipped the files.

For Updates, hit Watch, or Get the game now on Steam

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