Getting very close now! Here's an update on my TODO list, among other goodies
- [DONE] Visual polish / cohesion (to a certain extent)
- Redo cutscenes, since current ones are placeholders
- [DONE] Balance difficulty and rewards for risks (easy path vs hard paths)
- Add two more easter eggs
- Maybe an ending cutscene
Here are some screenshots to give you a peek:
Also added collectibles that remove all deaths for those looking to optimize their runs:
Keep an eye out for these!
Almost there y'all. Almost there...