Not a big update, but it brings a few new features. We're very busy on the full game, but many of the features we're working on there are not in a great state just yet ;) You can see news of how that progresses right here.
v0.14 brings with it key-binding support, a neat "sniffer" tool, a bunch of invisible technical things happening in code, fires caused by breaking lanterns, and improved blood mopping (takes more than one stab) :) Have some shots of that new stuff!
- Blood footsteps when landing after jump
- Some improvements to physics replication
- Lanterns and buckets are now sworn enemies
- Landing blood footsteps
- Blood splats taking more than one mopping (basic implementation)
- Changed hand controls (left click uprights held object)
- Added mess detector (sniffer)
- Made mop secondary cause radius physics impulse
- Lantern causes fires
- Mopping out fires
- Scorches from fires
- Mopping up scorches
We're still keenly aware of the MP sync issues and the punch-out tool. Neither of them are behaving well enough just yet, and since our lead coder has been out of commission for a while which didn't help matters :P We'll absolutely be fixing these however, so fear not. Both will require a large amount of effort, especially that tricksy punch-out tool, which is very fragile considering how easy it is for decals or physics things to misbehave! But we'll get there :)
Oh, and please consider pre-ordering the game for $5 while it's still that price :) Pre-ordering will get you future updates, the full game and a Steam key ;)
Oh, and you can follow VCD on Twitter here for updates, news, etc :)
Thank you everyone, and please enjoy it!
This comment is currently awaiting admin approval, join now to view.