The Good Stuff...
So for the past 4 months, I've been dramatically overhauling POP's game-play and story. I haven't posted anything in a while, so here's a 3 minute video of what I got.
*An Opening movie (0:00) along with a character descriptor (0:38).
*Hint Markers throughout the stage (1:06).
Character specific interactions:
*Teleportation Pads (2:30) and Platform Triggers (1:55).
*Ground and Air Dashes: Characters go into a dash when they hit the ground while moving. While still dashing, if they stop moving; they will go into a slowdown animation. While in the slowdown animation, they can perform a "Broom Witch stance", where your character will be given a constantly changing gravity number (seen 1:37).
*Characters now have attacks (2:52).