• Register
Post news Report RSS Video - First Weapons Test

Finally, the engine update I have been waiting for has arrived. Weapons can now be implemented in-game. Click for a new video of us using them to remodel Earth's landscape!

Posted by on

Finally, the engine update I have been waiting for has arrived. Rudimentary weapons can be implemented. I made a new video of the smallest and largest ones in EVE:WORLD and their effects on impact.

The Outerra engine's first iteration of weapons don't have full features yet. There's only one projectile type and no particle effects like muzzle flashes or smoke - something artillery based weapons will have a lot of. You can see the random inaccuracy added to the Autocannon's projectiles - calculated at +/-1.18 degrees - and the magnitude of difference between these frigate-sized weapons with the super-capital siege weaponry.

Beam lasers are already working and you can really feel the game elements coming together with the distinctiveness of each faction's weapon types helping to further differentiate them and give them a unique feel.

Post comment Comments
Taquito
Taquito - - 389 comments

Amazing as usual.

Reply Good karma Bad karma+2 votes
BlueLamar
BlueLamar - - 13 comments

That ........ is freaking awesome

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: