Didn't update for a few days and my indieDB rank drop like hell! Guess should do more updates? =D
Phase 3 is progressing. Still trying to figure out how to best present the new attack/effects, thinking might cut the phase into 2 parts. Will talk about those in the later stage when I figured them out.
As I mentioned before, phase 3 will focus on field effects. The reason for this is:
1. The field looks too empty.
2. After some testing, I feel that player can just stay in one corner and sit there slashing the boss. So the new attacks in this phase will focus to force player to run around the field dodging the fire! Should be more exciting this way! =P
When entering Phase 3 the boss use his normal smash attack (O_O), but wait, no! the difference this time is that he will imbues magic in to the soil (ground). This cause un-stabilization in the ground (is it even earth? with all that mist probably can't tell XD) to cause fire to emerge. HAHA, I am so bad at explaining this. Watch the video to see what I mean XD.
Anyway, with this I added field effect where if you stay in the burning flame too long, you will probably die, so be sure to move around =P
Think I am pretty tired right now, don't even know what I am saying. Will update more cool stuff later, enjoy the short video =)
(P.S. I still haven't figure out that damn camera bug.. really annoying >_<)