Added
- The system intelligence panel displays a card you are guaranteed to get offered if you conquer the system
- Zoom level fix on war commencement from Bigger Galactic War
Changed
- Increased chance of bounty mode for Bronze difficulty and higher
- Increased chance of land anywhere for all difficulties
- Buffed the following cards:
- Barracuda Upgrade Tech
- Catalyst Upgrade Tech
- Firefly Upgrade Tech
- Halley Upgrade Tech
- Helios Upgrade Tech
- Kraken Upgrade Tech
- Nuclear Missile Launcher Upgrade Tech
- Skitter Upgrade Tech
- Spark Upgrade Tech
- Unit Cannon Upgrade Tech
- Changed the following cards:
- Jig Upgrade Tech
- Narwhal Upgrade Tech
- Omega Upgrade Tech
- Squall Upgrade Tech
- Modified the implementation of Bluehawk Upgrade Tech to allow for independent targeting
- Nerfed Atlas Upgrade Tech
- All loadouts start with the ARKYD
- Upgrades which require another unit now add that unit to your inventory
- Allow Nomad loadout units to be pushed
- AIs won't build land titans due to pathing issues
- Commanders assigned colour by faction in order of spawn to improve visual clarity
- Defense Fabrication Tech doesn't reduce the cost of the anti-nuke missiles
Fixed
- Errors in tech card tooltips
- Workers always receive at least one extra commander if a system should have minions
- Removed references to an unused Helios weapon
- Hotfix for old versions being unnecessarily applied on the start of a new war
- Rapid Deployment Commander not changing the behaviour of the Advanced Naval Fabricator
- Stinger Upgrade Tech
- Slammer torpedo is buffed by bot buffs not structure buffs
- Defense Tech Commander not reducing cost of Umbrellas
- Omega Upgrade Tech being tied to ownership of irrelevant units
- Improved Energy Weapons never being dealt
Known Issues
- More Pew Pew will cause some units modified by tech card to show incorrect stats and range circles.
- Selection and combat grouping mods e.g. Air Scout Select, can cause the AI to use these units incorrectly.
- Modifiers are not applied to weapons and ammo not in use in the base game e.g. Skitter ammo