Major new features:
Levels of effort and physical condition requirements for different tasks
Fatigue and wounds are now taken into account when checking the ability to perform different tasks. This also involves fighting - using two-handed weapon isn't possible if you get your other arm badly wounded.
Here are some examples of newly adjusted effort levels and physical condition requirements for certain tasks:
- treshing: when done with a flail, stance and both arms are required, hard effort. Otherwise one good hand is required, light effort.
- preparing soil: Both arms and stance required, heavy effort.
- building a fire: Both hands required, light effort. One-armed possiblity in case of emergency
Zoomable map view
You can now zoom out map to view larger area.
Fords, islets and skerries have been added. And it's now possible to wade through shallow water sections.
Building and felling trees is now pausable - you can freely select your working hours. There are also levels of effort and physical condition requirements for ordinary tasks. The new "time spent"-box displays the progress and level of effort.
For full changelog see Unrealworld.fi
Full game is free to play. Donations welcome!
more info at Unrealworld.fi