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Post news Report RSS Version 16 Change Log and Updates

I've been working frantically to get Version 16 of OMNIS finished before this weekend - which I managed to do, although the slog has left me feeling half like I've got a hangover and half like I should now be able to find barnacles about my person. The main improvement (and the one that took so much time/work) is the removal of the classic JRPG 'random encounters' and their replacement with on-map enemies which can be fought or avoided at will.

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Version 16 Change Log
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GAME PLAY
- removed alternate fuse boxes from Communal area, Sublevel 33 - their presence was confusing.
- widened the scope of visibility when using the miner's lamp.
- condensed and streamlined Sublevel 32.
- removed countdown timer.
(It's been a recurring point of contension and I've resisted removing it until now. It fits within the context of the opening scenario, but ultimately doesn't really add anything to game play while creating an unwanted sense of pressure for some players.)
- changed the girl's running speed during Vent chase.
- removed random encounters and replaced them with on-map enemies.
- added 'exit indicators' to minimap.
- updated Balloon icons.
- added " ? " indicator when near and facing hidden/obscured key items.
- updated Note Log entries 1a and 1b.
- edited some maps to make direction clearer.
- added to custscene to 'broken stairs'.
- altered Window skin.
- Fixed transfer player error in Doll Town.
- altered several lines of dialogue.
- increased zoom on mini-map, making it clearer.

BATTLE
- 'Party Command' window no longer displays automatically on each turn.
(It can still be accessed by pressing Cancel.)
- reduced spacing between Damage Popup digits.
- added 'Boost Attack' and 'Boost HP' skills to Watcher enemy.
- added 'Cover' skill to Verdamm Grunt.
- added new battleback (section 33-C).
- adjusted position of target arrows.

OTHER
- Updated in-game credits.
- Fixed Sublevel Theme looping delay.

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