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Post news Report RSS Version 0.6 incoming

released: 0.6 corrects some items and troops that were broken in the previous version, and adds a new magicians faction.

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Fixes
re-added missing watchman items
adjusted item prices
fixed problem with succubus armor dissapearing (really weird)
minor item tweaks

Magicians Summary
Magician soldiers are slightly weaker than normal troops and the faction's play style requires each player casting spells at the right moments to give them a good chance of success.

The Mage class has 3 spells for now: stun, fireball, and heal. They are lightly armored and should always avoid engaging the enemy. Troops won't have a high chance of success without the help of a mage so it's recommended you play as this class. Casting is done with throwing weapons so it's basically a class that carries tons of grenades.

The Protector class is designed to be well rounded and effective both at range and up close. Should an enemy slip through your defenses a protector has both pistols and swords to deal with the threat. Recommended if several of your comrades are already playing as mages.

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