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Post news RSS Version 0.0.7 - Combat Enhancements

A combat focused update, mainly enhancing existing attacks, abilities, and spells. Adding new animations, tweaking damage, adding audio effects, and more! This is the first of a number of updates that will be required to make the game more playable and fun. A number of these changes will only apply to new characters, so if you don't see something, it may not be apply to existing accounts.

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A combat focused update, mainly enhancing existing attacks, abilities, and spells. Adding new animations, tweaking damage, adding audio effects, and more! This is the first of a number of updates that will be required to make the game more playable and fun. A number of these changes will only apply to new characters, so if you don't see something, it may not be apply to existing accounts.

*Added Skeleton recoil animations
*New Warrior attack animations
*New combat idle
*New Rogue bow attack animations
*Increased the size of bows, as they were much too small before
*[Bug] Equipped weapon by default for Rogue on character creation.
*Mage attacks
*Changed the name of the "Two Handed Sword" skill to "Melee Combat"
*Updated skill images
*Changed the name of the "ArcherySkill" skill to "Ranged Combat"
*Updated skill images
*Changed the name of the "Magic Staff" skill to "Magic Combat"
*Updated skill images
*Bow cannot be fired within Melee attack distance
*Rogue has short, medium, and long ranged attack skills.
*Updated the default female combat idle animation
*Updated the default female jump animation
*Changed the idle combat animation
*Add bash ability for Rogue in melee range.
*Ups the damage for the default mage spell
*Add auto attacking abilities to all classes

Combat SFX
*Bow Firing
*Swapped out character creation music, aligned the volume across the different levels
*Altered mob footstep sounds based on the size of the mob
*Jumping vocalizations
*Death vocalizations

*Enemy collision (no player collision, just collision between the player/enemy)
*Loading screen circle bottom right corner....
*Fixed attack distance issue that was causing mobs to not attack

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