Blood: Dead on Arrival has been updated. Rejoice!
v1.6 is now available for download and in fact, was released almost two weeks ago. I believe that the game is now a more refined and polished experience than what v1.5b was, not to mention that now you can play it with Zandronum without having to download another version made specifically for it. However, I recognize that there's still plenty of room for improvement so I'll be looking forward to whatever comments, reviews or any other kind of feedback I can get here from you guys, and I'll appreciate your opinions since I stopped working with my partner and now I'm the sole developer of the mod, so I'll be taking suggestions.
I plan to do two more updates before I consider the mod finished and move on with other projects, with 1.7 likely being the last version of Dead on Arrival. If you haven't played or just found out about v1.6, you can watch these new preview videos to see what the fuzz is all about:
New gore system (Part Two)
Glitchy weapon animation fixed + improved boss AI
As I have already stated, I look forward to your responses, and I certainly hope you enjoy playing DOA as much as I enjoyed making it. I'll be uploading WIP videos of v1.6b not long after I start to work on it so stay tuned.
Thanks for reading!