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Post news RSS v1.6 release announcement

With the resurgence of Blood's popularity with the recently released remaster, a second era of the mod begins.

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Blood: Dead on Arrival Reborn...sort of

After four months since the latest update (v1.5b), I'm happy to announce that development on version v1.6 has started a while ago and is well underway. Initially, I was thinking about leaving v1.5b as the final version of the mod, but with the recent release of Blood: Fresh Supply I noticed there was an increase in Blood's popularity as well as Blood fan games, and I felt that Dead on Arrival should be part of this resurgency so there'll be a couple of new updates coming.

v1.6 will improve upon previous versions by adding new visual features, improving the game's performance on GZDoom's software mode (removing the requirement of playing in hardware mode), adding Zandronum 3.0 compatibility, enhancing level design and gameplay, amongst other things. I'll be uploading short videos showcasing progress to my YouTube channel, here's a few:

New bullet impact GFX

New gore system

Software compatibility mode

I'll be uploading more videos so stay tuned. Thanks for reading!



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Love the skill setting names lol! Looking good.

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