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Post news RSS V0.3 released

Now, you can trading resources with other survivors and for sure : there are less resources spawned in the map so take care of your congeners :-)

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What’s new in V0.3.0?

  • Global game optimization (environment and scripts)
  • New map format : smaller than previous version but much more adapted to the gameplay and full of zombies (there are permanently 40 zombies around the player)
  • Adding goals system and introducing the multiple maps system (only 3 maps for now but many more are planned)
  • Introducing NPC : other survivors (only good guys for start) with advanced scripted behaviors and the trading system (trading with NPC)
  • User Interface enhanced (polished graphics and some details added)

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Polishing & bug fixes

  • Zombies groan when they react to a sound or a light
  • Rebuild mouse interaction for doors, windows, beds
  • Day&Night cycle : a bit longer
  • Faster vehicles (speed depends on the vehicle condition)
  • Camera only : top-down (better for gameplay and optimization)
  • Sound effects only if player can ear (managing distance from sounds)
  • Zombies react to Player presence (planned : integrate the player discretion skill)
  • New skill : persuasion for trading with NPC
  • Buildings : Optimized scripts for display and interactions
  • New player texture (more skins planned) + backpack Added
  • Vehicles : lot of fixes and now cars react to explosion force

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> Watch the new trailer on YouTube <

Roadmap on Trello

Coming next in V0.4 : Base camps and bad guys !

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