I am working on a new video detailing items and different strategies in using them.
I should hopefully have that up soon. Also I was thinking that I would share the update log to show you how much work has been done on this project so far. I understand that we probably did not start working on the PR for this game soon enough.
I hope you have tried out the game and given it a shot, please post any feedback on the forums, or leave a comment. Again we appreciate you giving our game a chance!
8/13/15 - You can now add AI agents.
8/13/15 - Speedster Hp is fixed.
8/14/15 - Fixed recursive stack overflow when adding odd number of AI agents.
8/14/15 - Fixed end of game error with AI agents.
8/16/15 - Finished level design, some tweaking may occur.
8/16/15 - Fixed plant colliders.
8/16/15 - Fixed naming issue (Players can no longer be immune by using a valid name such as "Boss" or "Tower".
8/16/15 - All Items have smaller colliders than the hero. You should no longer shoot backwards when you are against a wall. (But not facing it).
8/16/15 - Bombs work against bosses and towers now.
8/16/15 - Score no longer updates continuously on ending screen. (Therefore if a player leaves they don't disappear from the score screen).
8/16/15 - You no longer have to hit "Login" after you finish a game to be able to play again.
8/18/15 - Fixed error with plants. Now only the last person to step on the plant will delete in the case of a race condition for pickup.
8/18/15 - Fixed bug where null exception was being thrown by AI. Seems to fixed the stalled AI bug.
8/27/15 - Master server is up and running Some networks may block port, nothing I can do about that. (School networks primary culprit)
12:00 AM September 1, 2015
8-27-15 I have the network set to 15 hertz. Works with UDP
9-2-15 Make all items UDP network protocol and move on velocity (not update position).
9-3-15 Client has white box when speedster fixed.
9-3-15 Client onion are now colored based on team.
9-3-15 Characters will go to AI if disconnected.
10-12-15 Website Portal up with metrics and password recovery.
11-2-15 Ghost Monsters created. (Going to use ghost as base class for all monsters) Codo Forum integrated with Player Tracker. Locks and treasures re-deployed more evenly in level.
3:08 PM November 2, 2015
8-27-15: I have the network set to 15 hertz. Works with UDP.
9-2-15: Make all items udp and move on velocity (not update position).
9-3-15: Client has white box when speedster... fixed
9-3-15: Client onion NOT colored ... fixed
9-3-15: Characters will go to AI if disconnected - Problem characters can't be hurt but then go to AI? Fixed
10-12-15: Metrics collected, All metrics shown on site, Password change fixed.
10-26-15: Need to have rescue password option, Need to make success and failure page (failure takes a message).Fixed
11-2-15: Ghost Monsters created. (Going to use ghost as base class for all monsters), Codo Forum integrated with Player Tracker. Locks and treasures re-deployed more evenly in level. Fixed
11-2-15: Fixed some end game problems with triple awards.
11-3-15: Fixed lock/unlock account on game entry
11-7-15: Finished Mummies, Skeletons, Slimes
11-7-15: Found better music.
11-8-15: Empty object holder will cause error. (I thought I fixed it but apparently not yet)...fixed
11-8-15: Monsters award double xp, still need to go poof! should be an easy fix. (Perhaps add a gold)...fixed
11-9-15: IF server quits clients will just idle. --Fixed
11-11-15: End Game needs to be buffered RPC. Fixed
11-11-15: Plants aren't reappearing. (Fixed)
11-11-15: Setup async screen.
11-11-15: Need to get client screen to wait. May need a little more work on the ending async screen. Fixed
11-14-15: Finished fixing really annoying lobby bug. Race condition because of RPC buffered call and start()... Fixed
11-15-15: Got HUD for base health and add mummies. Also changed color of tower shots.
11-17-15: Record Games played and went on database.
11-17-15: Get Ads from Server. - However front end not complete. But I have it working on the game side. Fixed
12-27-15: Got chat and menu music working!
12-30-15: EULA up. Ready to deploy.