Yes the long waited update for SATM is here. First have decided to not reboot the game but start out with a new core idea, a collectathon. For the last few days I have been working on a system for collecting items but saving them upon different scenes. So far everything has worked except for the save system, the current one I was using did not work well. So I tried to make my own and that didn't work, so I download another one and from what I know it works really well. But I haven't gotten to experiment it yet so that will have to wait. Due to this change I might have to update the demo to make a level that fits with this new direction. So for your viewing pleasure, here are some new screenshots.
![](https://i.gjcdn.net/data/fireside/posts/3/31/235031/media/2+(2)-tkgpcspz.jpg)
![](https://i.gjcdn.net/data/fireside/posts/3/31/235031/media/1+(2)-mgjc6sez.jpg)
![](https://i.gjcdn.net/data/fireside/posts/3/31/235031/media/3+(2)-wbnfn8xq.jpg)
Thanks for reading. I'll update you later - Loaten