Some big updates to Berry Breakout in the past weeks, engine is completed and ready once the final GUI has been coded. Since the last build there has been good progress and well on schedule for a December Demo.
-Arrow Mesh now appears and scales out to match finger position on the screen.
-Trail Render now follows berry with smoother motions(also been reskinned)
-Physics for Enemies have been coded and ready to be placed on meshes
-All track pieces have had a rework in both meshes and textures
-Berry physics have been improved for more fluid bounces
-Main Menu system
-resolution type buttons(same scale for every device)