This update contains, besides some bug fixes, just one major feature: The new updater.
With the button in the main menu you get access to the new update menu. There is a little overview about your game version, the newest version, number of changed files and the download size. Also new is the button to verify your local game files. The updater itself was also improved: It is now started to run in an own java virtual machine. Without all the dependencies loaded it is able to overwrite the libraries. This solves most issues where the updater crashed, did nothing or needed multiple tries. Thus the updater is more robust now. Of course, you have to wait for the next update to see the updater in action.
But the main work done since last update was to move the build process to a Jenkins server and to modularize to code. With the Jenkins server we now can easily archive the different versions, but more important also a snapshot of the full source code and the deobfuscation table. This makes us able to easily analyze stack traces of older game versions. The modularized code is meant to be highly reusable by ZombieFrag and so reducing significantly ZombieFrag's development time later. Lastly there is to mention that a ZombieFrag teaser is currently on process.