New Character: Wes - Do you think Don’t Starve is too easy? Try playing as Wes, the mime! He’s not good at doing anything!
Sanity - The player character loses sanity when he is left alone in the dark, gets close to scary monsters, or does crazy things like eating monster meat or jumping through a wormhole. Sanity can be regained through acts of dapperness, like wearing fancy clothes in the sunshine and eating candy.
Low sanity is not fatal, but strange creatures from another time and place are attracted to madness. There are new, powerful items that can be built from the nightmare fuel that they leave behind when killed.now
Save Slots - You can have up to four save games at once now. Your existing save will be imported into the first slot when you start the game for the first time.
Sandbox Mode - This is the game as you all know it. There will eventually be a customization screen before you start a level, but you just get the default generation for now.
Experimental Adventure Mode - When you start a new game, you can choose to play in adventure (ie story) mode. Currently, there are five levels of difficulty as you progress through the levels. This is an early test, so we have a lot of work to do to make these levels meaningful and fun. We also need to add the story’s ending. This is for experienced DS players who want a taste of the future.
Pathfinding - Monsters and followers can navigate around corners and walls.
Mod Support (steam only)- Modding is now allowed! We’re distributing the the source scripts with the game, so have a look in data/scripts, and see what you can do. There is an example (machine-translated) French language pack included with the game to get you started. See the modding forum for more details.
Bush Hat - Hide from your enemies in plain sight.
Night light - Light your nights with nightmare fuel.
Night Armour - Protects the flesh, but sacrifices the mind.
Night Sword - Live by the sword, go crazy by the sword.
Cobbles - Build your own roads.
Taffy + Pumpkin Cookies - New recipes! Mmmmmmm!
For the complete release notes detailing all of our bug fixes, changes and tweaks - head over to our Insanity update community discussion!