We are on Steam. That's a not-insignificant accomplishment for an indie game. We've also got our approximate launch date of 25 September, when you'll be able to buy it for reals. That puts our development time a week shy of 6 months, from first ideas to finished game. Another not-insignificant accomplishment, I'd say!
The last few weeks have been a real whirlwind, and the coming ones promise to be even more so. I cannot wait.
-- Ryan A. Span, Project & Design Lead