Hello again! It's been almost about three weeks since we last updated. It's only because we have been very busy, finalizing the playable demo for private testing. It's nearly ready and we will release the public demo as soon as the private testers approve the game to be bug-free. But nevertheless, here are some sneak-peek screenshots :)
Screenshots and Gameplay Features
The party is dungeon-diving in the corrupted forest. Enemies will be visible so that the players can decide whether to battle or flee.
The size of visible enemies will reflect their party's strength. The larger they seem, the more powerful they are.
A typical battle screen- Enemies : A Rotten Slime and Deadly Stinger. Faithful to the dungeon crawling genre, the battles in DarkEnd will be challenging and moderate grinding for level and hunting for better equipments will be necessary.
Treasure chests will be randomly spawned, as well as the treasure inside. Don't you just love the feeling when a random treasure chest spawned a legendary equipment?
Floor objective- Search for the magic key, which can unseal the magic portal and lead you deeper into the Dark spire.
That's all the sneak-peeks for now. What's more is that we have successfully finished making all the needed icons for skills and magic for every character. The followings are some samples :
Lucion, the Knight-Templar's skill icons.
Svas, the Blood Hunter's skill icons.
That's all for now. After the testing is done, we will release a playable public-demo for everyone. Please be excited :)
Thanks for your time.
I love the randomly generated treasures & maps… Adds replay value..
& Thank You!
For no random encounters!
They prevent me from exploring & let me enjoy the environment fully..